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ScriptableObject vs MonoBehaviour: Where Should Data Live?
Should Unity data live in a ScriptableObject, a MonoBehaviour, or a plain C# class? This practical guide separates shared definitions, scene behaviour, runtime state, and save data.


Should Unity data live in a ScriptableObject, a MonoBehaviour, or a plain C# class? This practical guide separates shared definitions, scene behaviour, runtime state, and save data.